Access control: Even though a class can't be marked private, a class can be non-public (by not declaring it as public). A non-public class can be subclassed only by classes in the same package as the class.
final keyword: A final class means that it's the end of the inheritance line.
If a class has only private constructors. Ex. like built-in Math class in Java.
import org.junit.Test; import static org.junit.Assert; assertEquals(expected, actual);
To maketesting output more concise
1. Annotate each test with @org.junit.Test
2. Make methods non-static
3. jh61b.junit.textui.runClasses
A boolean and an integer are not compatible types in Java
int x = 1;
While(x)...
Objects are stored in heap (Garbage-collectible heap).
If you're running low on memory, the Garbage Collector will run, throw out the unreachable objects (no reference points to them).
There is no "global variable" in Java. Use public static instead. Any code, in any class of your application, can access a public static method/variable.
If the end-user doesn't have a JVM, then you'll also need to include that with your application's classes.
Array-based lists
Advantage: very fast access of each item
2 disadvantages:
(1) Insert item at beginning or middle takes time proportional to length of array.
(2) Array has a fixed length.
Linked lists (a recursively data type)
Made up of nodes. Each node has:
(1) an item
(2) a reference to next node in list
Linked lists vs. Array lists
Advantages of linked lists:
(1) Inserting item into middle of linked lists takes constant time, if you have a ref to previous node.
(2) List can keep growing until memory runs out.
Disadvantage of linked lists: Finding n-th item of a linked list takes time proportional to n. (Start at head, walk n-1 nodes.)
The "public" and "private" keywords
Private method or field: invisible and inaccessible to other classes.
Why?
(1) To prevent data form being corrupted by other classes.
(2) You can improve the implementation without causing other classes to fail.
The interface of a class: prototypes for public methods, plus description of their behaviours.
Abstract Data Type (ADT): A class with well-defined interface, but implementation details are hidden from other classes.
Invariant: A fact about a data structure that is always true. "A Date object always stores a valid date." Enforced by allowing access only through method calls.
If we don't have any restriction of a field, than we could declare this filed to "public"; Otherwise, we should declare it as "private."
Not all classes are ADTs! Some classes are data storage units, no invariants; field can be public.
Double-Linked Lists
Insert and delete items at both ends in constant running time.
Sentinel: A special node that does not represent an item. It points to the first and last nodes.
The heap stores all objects, including all arrays and all class variables.
The stack stores all local variables, including parameters.
When a method is called, Java creates a stack frame (aka activation record); stores the parameters and local variables.
Stack of tack frame.
Garbage collection only performs on heap.
When a method finishes, its stack frame is erased.
Method "Thread.dumpStack()":Prints a stack trace of the current thread to the standard error stream. This method is used only for debugging. Parameter Passing Java passes all parameters by value: copied. When parameter is a reference, the reference is copied, but the object is shared.
Primitive types: (don't have to create an object to store it)
byte : 8-bit integer => -128~127
short:16-bit integer => -32,768~32,767
int : 32-bit integer => -2,147,483,648 ~ 2,147483647
long : 64-bit
float : 32-bit
double: a 64-bit floating-point number
boolean: "true" or "false" ("True" or "False" in Python)
char: a character, 2byte, non-signed
e.g.
long x = 43L;
double & float values must have a decimal point:
double x = 10.0;
float x = 43.9f;
Object types Primitive types
-------------------------------------------------------------------------------------------
Contains a reference value
How defined? class definition built into Java
How created? "new" "6", "3.4", "true", etc.
How initialized? constructor default (usually zero)
How used? method operators("+", "*",...)
Function: methods declared to return a non-void type.
char c = new char[4];
c[4] = 'x'; //Run-Time error
The size of an array cannot be changed once it has been created.
Method: Procedure or function that operates on an object.
e.g. addItem: adds an item to any ShoppingList object Inheritance: A class may inherit properties from a more general class.
e.g. ShoppingList inherits from List the property of storing a sequence of items. Polymorphism: One method works on several classes; even if the classes need different implementations.
e.g. "addItem" method on every kind of List, though adding item to a ShoppingList is different from a ShoppingCart.
Object-Oriented: Each object knows its own class and methods.
e.g. Each ShoppingList and ShoppingCart knows which implementation applies to it.
Java Variables: You must declare them and their type.
Variables also used to reference objects.
e.g. String myString;
//Only declare a String type reference variable that can point to a String object.
//It doesn't create an object.
String myString = new String();
//"new String()" is a constructor call. It creates a String object.
//assignment "=" causes myString to reference the String object.
Objects & Constructors
If an object is not referenced by a variable, it will eventually be deleted (garbage collection).
Constructors always have same name as their class, except "stuffinquotes".
3 ways to construct a string object:
1. new String()
2. "test"
3. new String("test")
Strings are immutable.
Some object reference examples:
e.g. String s1 = new String(); s1 = "test"; String s2 = s1; //s1 and s2 reference to the same object s2 = new String(s1); //s1 and s2 reference to different objects
e.g. String s1; //null pointer (reference to nothing) String s2 = s1; //s2 is also a null pointer s1 = "test"; //while s2 still is a null pointer
e.g. String s1; String s2 = s1; s1 = "test"; s2 = "test"; //Java will make s2 point to the same object that s1 pointed because their value is the same. s2 = new String(s1); //force Java to create a copy of that String object. s2 = s1; s1 = "another test"; //now s2 = "test" while s1 = "another test"